NetworkObject in second Scene

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Hopefully easy question:

Have used this successfully:

"Runner.SetActiveScene("SecondScene");"

However when I enter the second scene, all the network objects in the scene are not valid and not connecting to the NetworkRunner (Runner is appearing as null). Is there any set up I missed or logic I am failing to understand?

Best Answer

  • DevJed
    DevJed
    Answer ✓
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    Turns out I was messing up the StartGameArgs in the NetworkRunner, make sure you check these if you find the same issues!

Answers

  • DevJed
    DevJed
    Answer ✓
    Options

    Turns out I was messing up the StartGameArgs in the NetworkRunner, make sure you check these if you find the same issues!