NetworkObject in second Scene
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Hopefully easy question:
Have used this successfully:
"Runner.SetActiveScene("SecondScene");"
However when I enter the second scene, all the network objects in the scene are not valid and not connecting to the NetworkRunner (Runner is appearing as null). Is there any set up I missed or logic I am failing to understand?
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Best Answer
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Turns out I was messing up the StartGameArgs in the NetworkRunner, make sure you check these if you find the same issues!
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Answers
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Turns out I was messing up the StartGameArgs in the NetworkRunner, make sure you check these if you find the same issues!
0