PhotonView on iOS does not communicate with other platforms
I'm using PUN v2.35 and Unity 2020.3.36f1.
Recently I built an existing game working on Android and Unity editor on iOS. All things work well except for PhotonViews. PhotonView messages generated on iOS are not received by other platforms and vice versa, but other iOS devices can receive those messages well. It seems like the messages are filtered by the PUN server. Is there any special setting could lead to this issue?
Any help is appreciated.