Fusion dedicated server issues

Options
Products
Products
edited September 2022 in Fusion

I am making unity 3d platformer game using Fusion SDK. I have a world in game that is built as a Fusion Dedicated Server to which players are connecting. But there are some issues which I faced:

1) I want this Fusion dedicated server to run constantly. But fusion seems to stop session if there are no clients connected to it. Is there any way around this so session will stay active, despite no connections from clients?

2) I have input lags (time from input to changes on the screen). I believe it's connected of how state of players managed in server type sessions. Is there any way to remove that input lag or at least make it so minimal so players cannot see it?

I will be grateful for any help!