network Object shake
Options
Good morning (of cause In korea )
i had some tested for unity3D with Photon cloud 3days.
result : http://www.wolfpack.pe.kr/782
but, u seen object shaking
at 12~15s right screen,
20s right screen,
24~26s right screen.
why network object shaking?
Source code link : https://www.dropbox.com/s/haydes3m6hp07 ... nTest.7z?m
(keep GNU right plz.)
Source Description.
+ Photon Unity Network : Photon
+ Standard Assets : Default Asset
+ Scenes : TEST Scene
+ test_Connect + Fbx : FBX
+ Resource : Prefab
+ Scripts : Scripts
Script roll description.
- Controller_bullet : Bullet Addforce & Destroy
- Controller_fighter : contol f14 moving & fire
- Controller_fighter_network : F14 object Networking
- Controller_Su32 : contol Su32 moving
- Controller_Su32_network : Su32 object Networking
- GameMaster : Network master
- GameMaster_EnemyMaker : Su32 Spawn control.
- Photon_Matchmaking : Access Photon Server
i had some tested for unity3D with Photon cloud 3days.
result : http://www.wolfpack.pe.kr/782
but, u seen object shaking
at 12~15s right screen,
20s right screen,
24~26s right screen.
why network object shaking?
Source code link : https://www.dropbox.com/s/haydes3m6hp07 ... nTest.7z?m
(keep GNU right plz.)
Source Description.
+ Photon Unity Network : Photon
+ Standard Assets : Default Asset
+ Scenes : TEST Scene
+ test_Connect + Fbx : FBX
+ Resource : Prefab
+ Scripts : Scripts
Script roll description.
- Controller_bullet : Bullet Addforce & Destroy
- Controller_fighter : contol f14 moving & fire
- Controller_fighter_network : F14 object Networking
- Controller_Su32 : contol Su32 moving
- Controller_Su32_network : Su32 object Networking
- GameMaster : Network master
- GameMaster_EnemyMaker : Su32 Spawn control.
- Photon_Matchmaking : Access Photon Server
0
Comments
-
I'm sorry but I won't be able to debug this. The flickering doesn't look like a networking issue really.
You will have to debug this yourself. Find out why the object is invisible. Maybe it's position is rapidly changing or some visual effect might cause this.0