network Object shake

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Good morning (of cause In korea =))

i had some tested for unity3D with Photon cloud 3days.

result : http://www.wolfpack.pe.kr/782

but, u seen object shaking
at 12~15s right screen,
20s right screen,
24~26s right screen.

why network object shaking?

Source code link : https://www.dropbox.com/s/haydes3m6hp07 ... nTest.7z?m
(keep GNU right plz.)

Source Description.

+ Photon Unity Network : Photon
+ Standard Assets : Default Asset
+ Scenes : TEST Scene
+ test_Connect + Fbx : FBX
+ Resource : Prefab
+ Scripts : Scripts

Script roll description.
- Controller_bullet : Bullet Addforce & Destroy
- Controller_fighter : contol f14 moving & fire
- Controller_fighter_network : F14 object Networking
- Controller_Su32 : contol Su32 moving
- Controller_Su32_network : Su32 object Networking
- GameMaster : Network master
- GameMaster_EnemyMaker : Su32 Spawn control.
- Photon_Matchmaking : Access Photon Server

Comments

  • Tobias
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    I'm sorry but I won't be able to debug this. The flickering doesn't look like a networking issue really.
    You will have to debug this yourself. Find out why the object is invisible. Maybe it's position is rapidly changing or some visual effect might cause this.