Sync GameObject?
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I find "NetworkBehavior" can sync at the Fusion Dragonhunters VR sample.
[Networked] public Highlightable CurrentlyGrabbedHighlight { get; private set; }
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Answers
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You can take a look at the Fusion Dragonhunters VR sample. It showcases a pickup mechanic for attaching grabbable objects to a players hand. The sample is specifically for VR but the same kind of logic should apply to non VR projects.
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I find "NetworkBehavior" can sync at the Fusion Dragonhunters VR sample.
[Networked] public Highlightable CurrentlyGrabbedHighlight { get; private set; }
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