PUN v1.6 OnPhotonJoinRoomFailed gives error code of -1 (InternalServerError) only in WebGL build

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I've successfully implemented a rejoining feature in my game by checking the error code from the object[] parameter in OnPhotonJoinRoomFailed.

In the Unity editor, this works perfectly. I get the correct error code 32749 (JoinFailedFoundInactiveJoiner) or 32746 (JoinFailedFoundActiveJoiner) and attempt to join again.

However, in WebGL the error code is -1 (for InternalServerError). What's weird is that I still get the correct message of "Found inactive UserID '<USER_ID>', but not rejoining (JoinMode=0)"

Comments

  • Tobias
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    PUN 1.6? Please update to latest PUN 2. We can't really support PUN Classic for anything but existing games.

    Internal Server Error is not good. This is not a known issue, so maybe a later PUN version fixed this (I don't recall the issue). Please update and repro. Then we can have a look at recent code.