Not creating a room
Here's the errors I am receiving, I am self hosting on aws server. Trying to create a lobby on my game from my personal computer and I get this.
Photon Server Log
2022-07-28 19:53:32,842 [13] DEBUG Photon.LoadBalancing.GameServer.MasterServerConnectionBase - s2s MS connection: MasterServer endpoint for address 0.0.0.0 updated to 0.0.0.0:4520
2022-07-28 19:53:32,842 [13] INFO Photon.LoadBalancing.GameServer.MasterServerConnectionBase - s2s MS connection: Parameters to register on master: address 0.0.0.0, TCP 4531, UDP 5056, WebSocket 9091, Secure WebSocket 19091, ServerID 9f2c29d7-c128-486f-a7de-fcdd99d4567f, Hostname localhost, IPv6Address , WebRTC 7072
2022-07-28 19:53:32,842 [13] INFO Photon.LoadBalancing.GameServer.MasterServerConnectionBase - s2s MS connection: Connecting to master at 0.0.0.0:4520, serverId=9f2c29d7-c128-486f-a7de-fcdd99d4567f
2022-07-28 21:57:33,803 [9] WARN Photon.LoadBalancing.GameServer.MasterServerConnectionBase - s2s MS connection: connection failed: address=0.0.0.0:4520, errorCode=1214, msg=The format of the specified network name is invalid.. Skipped:3
Unity Log
OpCreateRoom()
UnityEngine.Debug:Log (object)
Photon.Realtime.LoadBalancingClient:DebugReturn (ExitGames.Client.Photon.DebugLevel,string) (at Assets/MFPS/Content/Required/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2572)
Photon.Realtime.LoadBalancingPeer:OpCreateRoom (Photon.Realtime.EnterRoomParams) (at Assets/MFPS/Content/Required/Photon/PhotonRealtime/Code/LoadbalancingPeer.cs:284)
Photon.Realtime.LoadBalancingClient:OpCreateRoom (Photon.Realtime.EnterRoomParams) (at Assets/MFPS/Content/Required/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:1715)
Photon.Pun.PhotonNetwork:CreateRoom (string,Photon.Realtime.RoomOptions,Photon.Realtime.TypedLobby,string[]) (at Assets/MFPS/Content/Required/Photon/PhotonUnityNetworking/Code/PhotonNetwork.cs:1794)
bl_Lobby:CreateRoom (MFPSRoomInfo) (at Assets/MFPS/Scripts/Network/Lobby/bl_Lobby.cs:470)
bl_Lobby:CreateRoom () (at Assets/MFPS/Scripts/Network/Lobby/bl_Lobby.cs:430)
bl_LobbyUI:CreateRoom () (at Assets/MFPS/Scripts/UI/Lobby/bl_LobbyUI.cs:441)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:385)
queueIncomingCommand() CMD(6 ch#/sq#/usq#: 0/10/0 r#/st/tt:0/0/0) channel seq# r/u: 9/4
UnityEngine.Debug:Log (object)
Photon.Realtime.LoadBalancingClient:DebugReturn (ExitGames.Client.Photon.DebugLevel,string) (at Assets/MFPS/Content/Required/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2576)
ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand (ExitGames.Client.Photon.NCommand) (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/EnetPeer.cs:1913)
ExitGames.Client.Photon.EnetPeer:ExecuteCommand (ExitGames.Client.Photon.NCommand) (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/EnetPeer.cs:1715)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/EnetPeer.cs:420)
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PhotonPeer.cs:1771)
Photon.Pun.PhotonHandler:Dispatch () (at Assets/MFPS/Content/Required/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:222)
Photon.Pun.PhotonHandler:FixedUpdate () (at Assets/MFPS/Content/Required/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:145)
[4:42.42] SupportLogger OnCreateRoomFailed(32762,Failed to get server instance.).
UnityEngine.Debug:Log (object)
Photon.Realtime.SupportLogger:OnCreateRoomFailed (int16,string) (at Assets/MFPS/Content/Required/Photon/PhotonRealtime/Code/SupportLogger.cs:322)
Photon.Realtime.MatchMakingCallbacksContainer:OnCreateRoomFailed (int16,string) (at Assets/MFPS/Content/Required/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:4174)
Photon.Realtime.LoadBalancingClient:CallbackRoomEnterFailed (ExitGames.Client.Photon.OperationResponse) (at Assets/MFPS/Content/Required/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2591)
Photon.Realtime.LoadBalancingClient:OnOperationResponse (ExitGames.Client.Photon.OperationResponse) (at Assets/MFPS/Content/Required/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2834)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback (ExitGames.Client.Photon.StreamBuffer) (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PeerBase.cs:872)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/EnetPeer.cs:565)
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PhotonPeer.cs:1771)
Photon.Pun.PhotonHandler:Dispatch () (at Assets/MFPS/Content/Required/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:222)
Photon.Pun.PhotonHandler:FixedUpdate () (at Assets/MFPS/Content/Required/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:145)