Runner.Spawn
Hi,
I have a client that joins after the game is started and after the first player spawns his character using Runner.Spawn. The second guy who joins just creates his character which is created on the first person's machine, but the second guy only has his character.
Does Runner.Spawn spawn on clients that join after the call? If not, what's the best way to handle that?
Comments
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Hi @jpac ,
Please, read more about the Spawn system here: https://doc.photonengine.com/en-us/fusion/current/manual/spawning
If you are using ClientServer mode, then the Server must spawn all Players and just give Input Authority over them to the connecting clients.
Please follow the Fusion 101 as it covers what you need to know to perform what you are describing: https://doc.photonengine.com/en-us/fusion/current/fusion-100/overview
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Ramon Melo
Photon Fusion Team
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