NetworkRunner.Spawn is spawing different prefab in host and client
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NetworkRunner.Spawn is spawing different prefab in host and client
In Host spawned objects are correct
but in client both the object host and client are different
it started happening now
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Comments
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Hi @sagar25700 ,
Can you update to the latest SDK and check again?
If the Prefab Table is the same on both builds, it should spawn the exact same Prefab.
You can read more about the Spawn System here: https://doc.photonengine.com/en-us/fusion/current/manual/spawning
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Ramon Melo
Photon Fusion Team
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