tick of update call is different from expected result. [Duplicated]
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Server updates are called 60 times per second
On the client, it is usually called 120-180 times per second. However, when packet transmission is frequently occurred, it is called up to 300 times.
I tried to use FixedNetworkUpdate to synchronize motion control and time calculation, but this difference causes a larger error.
Doesn't FixedNetworkUpdate guarantee the same frequency of calls for everyone?
EDIT:
Reply here: https://forum.photonengine.com/discussion/20001/tick-of-update-call-is-different-from-expected-result#latest
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