tick of update call is different from expected result. [Duplicated]

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Elen
Elen
edited April 2022 in Fusion

Server updates are called 60 times per second



On the client, it is usually called 120-180 times per second. However, when packet transmission is frequently occurred, it is called up to 300 times.


I tried to use FixedNetworkUpdate to synchronize motion control and time calculation, but this difference causes a larger error.

Doesn't FixedNetworkUpdate guarantee the same frequency of calls for everyone?


EDIT:

Reply here: https://forum.photonengine.com/discussion/20001/tick-of-update-call-is-different-from-expected-result#latest

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