Photon c++ sdk not connecting to server with unreal engine
As per the documentation provided here https://doc-api.exitgames.com/en/cpp/current/a05882.html I have instantiated a photon peer and called the connect function with my appid. The documentation says that onStatusChanged function should be called, but it is never getting called. There are no compile/runtime errors. I am struck here and have no idea how to proceed. Does anyone know how to resolve this issue. I will try to provide further information on this if required.