How to sync late joining player
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whenever a new person joins my unity photon game, the location of the old and new players is really late, so...
My Sync Code
void Start()
{
PhotonNetwork.SendRate = 20;
PhotonNetwork.SerializationRate = 10;
}
public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
{
if (stream.IsWriting)
{
stream.SendNext(transform.position);
stream.SendNext(transform.rotation);
}
else if (stream.IsReading)
{
transform.position = (Vector3)stream.ReceiveNext();
transform.rotation = (Quaternion)stream.ReceiveNext();
}
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