How to sync late joining player

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whenever a new person joins my unity photon game, the location of the old and new players is really late, so...

My Sync Code

void Start()

{

PhotonNetwork.SendRate = 20;

PhotonNetwork.SerializationRate = 10;

}

public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)

{

if (stream.IsWriting)

{

stream.SendNext(transform.position);

stream.SendNext(transform.rotation);

}

else if (stream.IsReading)

{

transform.position = (Vector3)stream.ReceiveNext();

transform.rotation = (Quaternion)stream.ReceiveNext();

}