How i should do it correctly?

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When I try to pick up the lamp, it appears in the player's hands who picked it up, but for other players, it just spawns at a point, and does not bind to the player.

Also i tried to comment first 2 lines of code in AddLamp method, and now there is 2 lamps on the map, so weird. Can you help me, please?

private void Update()
{
    if(!photonView.IsMine && PhotonNetwork.IsConnected)
        return;
    
    if (Input.GetKeyDown(PICKUP) && _inRange && _item != null) 
        photonView.RPC("TakeItem",  RpcTarget.All);
}

[PunRPC]
private void TakeItem()
{
    if (!ItIsObject())
        return;
     if (_item.CompareTag(_itemTags[3]))
    {
        if(_itemInventoryScript.haveMainItem)
            return;
        //photonView.RPC("AddLamp", RpcTarget.All);
        _itemInventoryScript.AddLamp();
    }

    
    _audioSource.PlayOneShot(_pickUpSound);
    _triggerEnters--;
    Destroy(_item);
}

[ANOTHER SCRIPT]

public void AddLamp()
{
    if(!photonView.IsMine && PhotonNetwork.IsConnected)
        return;
    
    haveMainItem = true;
    
    GameObject lamp = PhotonNetwork.Instantiate(HANDITEMSPATH + _lampPrefab.name, _itemsPosition.position, Quaternion.identity);
    lamp.transform.parent = _itemsPosition;
    lamp.transform.localPosition = new Vector3(0f, 0.03f, 0.15f);
    lamp.transform.localRotation = Quaternion.Euler(-90, 0, 30);
}

If do simple Instantiate(without PhotonNetwork) i can't get access to object, because IsMine always false