Camera getting destroyed after start
For some reason, today my game started to load 10 times longer, and then Unity says "Display 1 No cameras Rendering", then i checked, and saw that cam got deleted, one time i even managed to rotate it fir a sec, and then it died.
Answers
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I figured it out a bit, the problem is with my player instantiation script. I can't copy it right now, so i will publish it tomorrow. Please help me.
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I partly got it, the problem with Photon View, as soon as i add it to player prefab, game freezes on start!
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Here is my code
public GameObject capsule;
public GameObject cam;
// Start is called before the first frame update
void Start()
{
CreatePlayer();
}
// Update is called once per frame
void CreatePlayer()
{
//
capsule = PhotonNetwork.Instantiate(capsule.name, new Vector3(0, 15, 0), Quaternion.identity);
capsule.name = PlayerPrefs.GetString("nic");
capsule.GetComponent<Example>().enabled = true;
cam.transform.SetParent(capsule.transform);
}
}
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