Events only processed on server after client disconnects


I have been working on adding an online mode for the game I'm making and it's beem quite the adventure!

Recently, however, I've come against a blocker that I can't really seem to overcome. My events were being sent, received and processed by the server player and, suddenly...They just stopped? They only get processed when the client player disconnects which is odd.

I came to the forums to see if I could find something that would help out. Is there some setting I accidentally set that toggles this behaviour?