Why is my Debug.Log() showing up empty on the console but recognizing all input?

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I have my Debug.Log() set to watch my playerNameInput.Text but for some reason the console will recognize my input but not show why it is I am typing. This is a problem because anywhere else in my code that this specific value is passed also shows up blank and missing.

As far as I know the script has been hooked up to the InputField, the has it's notifications turned on, and everything is spelled correctly code wise, so does anyone have an idea as to why this is happening?

I don't know I this is a unity thing or a photon thing so I'm posting it here.


Answers

  • Tobias
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    I don't have a good idea of what happens and what should happen. Please re-phrase.