Canot connect to PUN with firewall
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I have a fire wall installed because of my school and it makes it so PUN doesn't work it says
Exiting receive thread. Server: wss://ns.exitgames.com:19093:0 Error: An exception has occurred while connecting.
UnityEngine.Debug:LogError(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2552)
ExitGames.Client.Photon.<ReceiveLoop>d__12:MoveNext() (at Assets/Photon/PhotonLibs/WebSocket/SocketWebTcp.cs:297)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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