Command Center system for small game

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Hi guys,

I'm planning to make command center for a VR game. the systems of the game are :

  • There will be 5 teams, each max team amount is 4 players (in total 20 players)
  • 1 command center as admini that isable to control each team to start/pause/stop/restart the game.
  • command center is integrated with external unity streaming asset.

The questions are :

  • Is that possible as command center to control each room from the lobby ?
  • I just read about Photon Server, It tells us that with it you can actually make your custom room/lobby, is that true?
  • Can Photon gathers any player's information or component by using RPC or Custom Player Properties (i.e. collecting client's IPs) ?
  • I'm planning to make a client spectator as room master which can join a room or create a room before the other 4 players join, can pass data of the amount of players in the room, etc. to command center in the Lobby, is that possible ?

Thanks