Command Center system for small game
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Hi guys,
I'm planning to make command center for a VR game. the systems of the game are :
- There will be 5 teams, each max team amount is 4 players (in total 20 players)
- 1 command center as admini that isable to control each team to start/pause/stop/restart the game.
- command center is integrated with external unity streaming asset.
The questions are :
- Is that possible as command center to control each room from the lobby ?
- I just read about Photon Server, It tells us that with it you can actually make your custom room/lobby, is that true?
- Can Photon gathers any player's information or component by using RPC or Custom Player Properties (i.e. collecting client's IPs) ?
- I'm planning to make a client spectator as room master which can join a room or create a room before the other 4 players join, can pass data of the amount of players in the room, etc. to command center in the Lobby, is that possible ?
Thanks
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