Deleted key values pairs being restored in the custom room hash table for the current room???
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Much to my surprise this seems to be happening:
- I add a key value pair to hold some game state
- I later delete the key value pair
- I kept playing along when testing a multiplayer session
- the key value pairs that should be deleted came back somehow
- game is messed up - oops
My first question is are there any known issue with using the the custom properties hash table for the current room?
Second question how can I ensure the date is deleted. Here is my method to update the hash table:
/// <summary> /// Remove a key value pair from the state. /// This method will remove pair from the local hash table and the Photon network. /// </summary> /// <param name="key"></param> private void SyncStateRemove(string key) { // To remove the property you need to set the property to null. PhotonHashTable table = new PhotonHashTable() { { key, null } }; PhotonNetwork.CurrentRoom.SetCustomProperties(table); if (mapProperties.ContainsKey(key)) { mapProperties[key] = null; } }
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Answers
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Is this a bug? Intellisense says it defaults to false:
We are using version 2.40.
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