Enter the room with the game in progress
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How can I check if the master has already started the room, and send new players straight into the game?
I'm doing this for all players after the lobby goes into the game.
[PunRPC] public void Game(string name) { PhotonNetwork.LoadLevel(name); }
And to enter the lobby
public void JoinRoom(string nameRoom) { PhotonNetwork.JoinRoom(nameRoom); }
But how can I know if the master has already started the room? To send the player straight into the game rather than the lobby?
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