How to check ismine

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MaliciouSin
edited August 2012 in DotNet
I have the MMO island demo setup, since this doesn't use PUN. Im trying to figure out the best way to test on a gameObject to see if the player owns it, or if it is a remote player.

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  • Tobias
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    You will have to flag the gameObjects you own somehow.
    Pun uses the actor's ID (a.k.a. actorNumber) as identification and you can compare it with your local actor ID.

    Are you building a open world type of game with lots of players on seamless maps?