Can't connect to server from webgl

I tested connection in unity editor. But when I switched to WebGl I faced issue: Build_WebGL.framework.js:3791 WebSocket connection to 'wss://94.26.239.92:9091/?libversion=4.1.6.10&sid=30&app=' failed:

My server settings

On server I forwarded ports 5055(udp) 5056(tcp) and 9090(tcp) 9091(tcp). I am using self hosted photon server v5.0.12.7770 Unity 2020.3.20f1. Game tested in chrome on itch io

Console:

Also attaching my log files, NameServer and PhotonServer config


Answers

  • hi, @ivan70f

    first of all we do not produce logs in docx format. please send us txt files because docx is not safe

    second thing is that you use wss when your listeners are not setup as secure. use WS instead of WSS


    best,

    ilya

  • Thanks for reply, Ilya, sorry for docx, files was auto-converted by google drive, I didnt notice that.

    I am new to self hosted photon, could you please provide any guides how to setup listeners.

  • @ivan70f first start simple

    Try to use WS instead of WSS. You can try even TCP. Once you are have something than you can try to get Wss working.

    In your PhotonServer.config you have samples how to setup secure http listeners that accept web socket secure. use them as starting point

    than you will need setup a certificate: Certificate Setup | Photon Engine

    best,

    ilya

  • @chvetsov I followed your guides, but problem is the same.

    I configured setted up secure http listeners and added certificate.

    This is my logs, config and cerificate:

    <HTTPListeners>

       <HTTPListener

        Name="*:[PORT]::Master"

        IPAddress="94.26.239.92"

        Port="9090"

        DisableNagle="true"

        InactivityTimeout="10000"

        Secure="true">

        <Routing>

         <Route 

          Url="/*" 

          OverrideApplication="Master"

          PeerType="WebSocket"

          Counters="false"

         />

        </Routing>

       </HTTPListener>


       <HTTPListener

        Name="*:[PORT]::Game"

        IPAddress="94.26.239.92"

        Port="9091"

        DisableNagle="true"

        InactivityTimeout="10000"

        AppDataInactivityTimeout="15000"

        Secure="true">

        <Routing>

         <Route 

          Url="/*" 

          OverrideApplication="Game"

          PingEvery="2000" 

          PeerType="WebSocket"

          Counters="false"

         />

        </Routing>

       </HTTPListener>


       <HTTPListener

        Name="*:[PORT]::NameServer"

        IPAddress="94.26.239.92"

        Port="9093"

        DisableNagle="true"

        InactivityTimeout="10000"

        AppDataInactivityTimeout="15000"

        Secure="true">

        <Routing>

         <Route 

          Url="/*" 

          OverrideApplication="NameServer"

          PeerType="WebSocket"

          Counters="false"

         />

        </Routing>

       </HTTPListener>

  • hi @ivan70f,

    Thank you for choosing Photon!

    Please try replacing "/*" with "/+" in the listeners URLs.

  • @JohnTube, yep I forgot to change this before upload, but I already tried to swap /* to /+ and nothing happened

  • I missed something... My certificate extension waas .prem instead of .pem. That was too studid... I updated certificate with new extension, but the problem stayed. May be I am missing something with certificate creation. I followed tutorial and I dont know how to change here

    [req]
    distinguished_name = photon_wss
    x509_extensions = v3_req
    prompt = no
    [photon_wss]
    C = DE
    ST = HH
    L = Hamburg
    O = ExitGames
    OU = Photon
    CN = www.myawesomegame.com
    [v3_req]
    keyUsage = keyEncipherment, dataEncipherment
    extendedKeyUsage = serverAuth
    subjectAltName = @alt_names
    [alt_names]
    DNS.1 = www.myawesomegame.com
    DNS.2 = photon.myawesomegame.com
    DNS.3 = *.myawesomegame.com
    

    So I just used this and didnt change anything.

    After that I copied key and cert to server.pem file as was stated in guide. server.pem:

    -----BEGIN CERTIFICATE-----

    MIID5TCCAs2gAwIBAgIUIx1gQQBmhR+95CXs0gIIjTj3IlQwDQYJKoZIhvcNAQEL

    BQAwcTELMAkGA1UEBhMCREUxCzAJBgNVBAgMAkhIMRAwDgYDVQQHDAdIYW1idXJn

    MRIwEAYDVQQKDAlFeGl0R2FtZXMxDzANBgNVBAsMBlBob3RvbjEeMBwGA1UEAwwV

    d3d3Lm15YXdlc29tZWdhbWUuY29tMB4XDTIxMTEyMDA0MjQyNFoXDTIzMTEyMDA0

    MjQyNFowcTELMAkGA1UEBhMCREUxCzAJBgNVBAgMAkhIMRAwDgYDVQQHDAdIYW1i

    dXJnMRIwEAYDVQQKDAlFeGl0R2FtZXMxDzANBgNVBAsMBlBob3RvbjEeMBwGA1UE

    AwwVd3d3Lm15YXdlc29tZWdhbWUuY29tMIIBIjANBgkqhkiG9w0BAQEFAAOCAQ8A

    MIIBCgKCAQEAqz+oY6JhVlH490oyWeA5SZvKNphvvuga8y+QGKbnjYMOKYMbTMO8

    DkIPypE0lOv0al1WJRM62j4pT7MaDnc68z8eBD5ipNpYrA5WpRp+jOi2WzzWQNx9

    Y/dXqzlpdCLMC0JXJTlkGtLR8x0+1QRLj6pKxF/6YPK0dlOpNbZIbvs1yM9LeGqm

    35Pt9OpdeTNwxcci4SsRruR0FKIPAO4m/+Ne4BkQ+J0BbUJdEmUkiFjGo93MKKg2

    5FR54VFBKP0z4A4O3frgFplqN1hpw/XymVLuUQ46b4zk5k6kedM2id4nk33NIq9Q

    DSKtKPeSPktQsusaBwJ3cLHHniW99PEJnQIDAQABo3UwczALBgNVHQ8EBAMCBDAw

    EwYDVR0lBAwwCgYIKwYBBQUHAwEwTwYDVR0RBEgwRoIVd3d3Lm15YXdlc29tZWdh

    bWUuY29tghhwaG90b24ubXlhd2Vzb21lZ2FtZS5jb22CEyoubXlhd2Vzb21lZ2Ft

    ZS5jb20wDQYJKoZIhvcNAQELBQADggEBAF9OMlw5zb6vHM0EKlQMlLdAveQx4VF/

    OKyvbQJkSQRhumVYeWnpiJFL/73ATBqMAkhp9ON8V6ImC5T0149MPP+sQnK1VZ7M

    zsw+Yk/Xq1Z3wfvsbWkDtC2hpKsZK5r8RFW2EErK1IeB7GuPqeL40eiLRwU+ib4G

    mrztnSsxgwWCk+2fvvgcOm8wS2v9Sk0zth8isNPd8gCwoI2SGp9lin/tDEPzJrm5

    S3e7uaQlvvRIkkLZ3xQGop1hdnrnWofeL7Xte8G0UznfrVr+O0xWex/V/6jZM/hY

    11wEaC8Cwv5FlTW4oWE8wrKf3jMhUhS4UNEtKXhRQ7sK3vwWFlAbhYg=

    -----END CERTIFICATE-----


    -----BEGIN PRIVATE KEY-----

    MIIEvAIBADANBgkqhkiG9w0BAQEFAASCBKYwggSiAgEAAoIBAQCrP6hjomFWUfj3

    SjJZ4DlJm8o2mG++6BrzL5AYpueNgw4pgxtMw7wOQg/KkTSU6/RqXVYlEzraPilP

    sxoOdzrzPx4EPmKk2lisDlalGn6M6LZbPNZA3H1j91erOWl0IswLQlclOWQa0tHz

    HT7VBEuPqkrEX/pg8rR2U6k1tkhu+zXIz0t4aqbfk+306l15M3DFxyLhKxGu5HQU

    og8A7ib/417gGRD4nQFtQl0SZSSIWMaj3cwoqDbkVHnhUUEo/TPgDg7d+uAWmWo3

    WGnD9fKZUu5RDjpvjOTmTqR50zaJ3ieTfc0ir1ANIq0o95I+S1Cy6xoHAndwscee

    Jb308QmdAgMBAAECggEAMmBMmdq3xZvhoGVsQHIsiBHTP5JCNSe0XdudCRN4RHHM

    JbwSuNdPp+YZHR7wF+r9gJiqccehZXgp0O8/+AdtCQeFPfxYKmSs9xhUtsb/eVYv

    5tETugrivBiT6qO9+NMPsTQ3zJSAdT+VUW5GAIX98GpJClGtpv1exvw/Z7SSxEqY

    re8m+UmoJ16UzED44XjZKNBMu2bRZ9AfoXBHjHvnAHmXvioC6jKBG7H5aCyv5wjr

    6Sf0EsCGkFkdELxM1OE+q76mB7fCQXSsAXtvYrF+cBPn6K84CaBx8aIumXPUZJNF

    TfhYgaHkXc4M9YqBhNNN17nk9bIQ1buXKzm1ZCjP5QKBgQDa1oZ8QbCBnLY3fkqU

    YAmylNYTSLNYYHye+z459imVBMcQ3ArOw2pJh93Ya3ZwVPj9sksfamGLfV4AcfMm

    HE9Ki5Dg41CxNtFKc6v6mN9OX++KRd+wlJA0AlY1/Dj6AwF8avUew+wHbasuTdmK

    jl7AlNWnJUtmTNCi2ewW9rSepwKBgQDIVEv1K/aH/OrbP1/i/GDhh8BtVXgmvayO

    m7+FknvBtnp2CoMtL1LIR4ICQNg1cih+P/xG90ltZHGx9uX+CH7bks06AToteh75

    Ugq6YIzR9jGHiwcC8ibo31kH8bFDhPDoK7ZQTd316ffPiu8x/R2Q1Yu2h2E59ie/

    bQn12AECGwKBgEHywFiV20FUHr2ee483WfTNUa5CDHonqaanhFsnSeS0qeD0zvT8

    gv1hyoM771du5BJgNq9i+b51q2xq6qGjimmmoaSEHH8rS+sp7Lv6ceFGnAOJhx3J

    x6NEyQI/3lPJsBr0iKYa2PhsHlg38cUFnpxevfw/CvfrUjyhe7p34nqlAoGALU6T

    V0G4Ig1beHae0xFNP/SZ2qBn6isfqakj6au1fZwtmiDKhh+b01wI1UWhIIVPDy6d

    eddXrfv3ks5KOefl+Pb8n0/DvqFN/AlID9riPmI11XfmAA6QKj7JPfi1pJWefoPU

    WdkiiAmAWFoNuvqKA0WosYFwxdEcMDkS9Z0CrV0CgYBr42dd6r6pW3P7YNj64/PK

    uoCoUvBpnYupzymhx1SGrOgSGXzj0tPVhJuGfBWKoo+ANzYjOFbz+ZchE8LdY0vB

    KA2NQy0RMIIe3JxYceZy0PXpAJDspbeJ8SSLDj6LJcDiXDz36jZQNCczzJ7OzQKe

    szpy2nq+QXqSnhRgII2+Pw==

    -----END PRIVATE KEY-----

  • @ivan70f first of all I recommended you to not use secure protocol. use just either WS or Tcp or Udp. Once you have something working and you really need deploy for players, you setup secure listeners

    best,

    ilya