Room cache and ReconnectAndRejoin

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Hi,

We encounter a lot of difficulties in the management of involuntary disconnection (especially since we have a game of the Moba / RTS type).

I found this answer in the forum : "If this is very important for you, you may start looking into the code to skip "some" event " HOW ?

there it is just hell, the gameobjects instantiated by the player are automatically destroyed even if in its TTL time, the ReconnectAndRejoin is not really one because everything behaves as if the player were new in the room , we received the room cache has a new player.


The is no simple way, to just reactivated its instantied gameobject and skip room cache ?


We are not in a case when the application crash, but juste the player is in game and a deconnection, and just resynchronise his photonview. especially when a player is inactive we want to pause the game


thank you