How do I properly connect to a photon Realtime server using Unreal Engine?
I would like to start off with, no the Demo project didn't work and thus I had to try and figure it out with the very limited documentation found here: Realtime-Intro
After setting up a bunch of classes to try and get a basic setup running, I've come upon the issue that I never actually get to connect to the server. At first I thought I was sending to much data by calling the mLoadBalancingClient.Service() every frame. That is understandable and has been fixed but it seems the ConnectReturn in ExitGames::LoadBalancing::Listener never gets called. This subsequently also causes me to not be able to create rooms as I am not connected to the server.
Can anyone share some knowledge or knows what questions to ask me to try and help me out?