BoltMatchmaking callbacks
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in Photon Bolt
Hi all,
I am trying to find how to add callbacks to BoltMatchmaking APIs. I tried
Anyone know the link to any documentation related to this?
Thanks
I am trying to find how to add callbacks to BoltMatchmaking APIs. I tried
public override void BoltStartFailed(UdpConnectionDisconnectReason disconnectReason) public override void SessionConnectFailed( UdpSession session, IProtocolToken token, UdpSessionError udpSessionError ) public override void ConnectFailed(UdpEndPoint endpoint, IProtocolToken token)And none of them seems to being called when
9/1/2021 10:07:26 PM: Join Room operation failed with code: 32758 9/1/2021 10:07:26 PM: Join Session failed: GameDoesNotExist
Anyone know the link to any documentation related to this?
Thanks
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Comments
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Hi @kevinfish356 ,
You can read more about the Global Callbacks here: https://doc.photonengine.com/en-us/bolt/current/gameplay/global-callbacks
In this case, you should get the "SessionConnectFailed" on any currently registered "GlobalEventListener".
Which SDK version are you using?
--
Ramon Melo
Photon Bolt Team0