Syncing the Kinematic Character Controller with Bolt

I managed to sync the example player character from the Kinematic Character Controller (KCC) asset. I turned off autosimulation and instead call:

KinematicCharacterSystem.Simulate(BoltNetwork.FrameDeltaTime, m, KinematicCharacterSystem.PhysicsMovers);
here m is the KinematicCharacterMotor of the player.

Although the platforms appear to be moving fine (since they are now simulating) there appears be invisible colliders that move out of sync. That means that my players can collide with movers that are not yet at that position.

I was wondering how one can tick the physicmovers (platforms) properly. Do I need to sync them with Bolt in any way - if so how?