PhotonNetwork.countOfPlayers did not work on selfhosted?

I found that PhotonNetwork.countOfPlayers,PhotonNetwork.countOfPlayersOnMaster always zero when I run a server myself,but it works good on photon cloud,I want to know how can it work on selfhosted.


  • That's a known issue.
    We're preparing the Photon 3.0 final and if I remember correctly, this will be fixed for LoadBalancing.
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