Time lag (unity)

If I start the game on one instance of the game it can take even 5 minutes to sync on the other instances that the game has started

[PunRPC]
void StartGame()
{
StartCoroutine(Delay());
//StartButton.SetActive(false);
}
thats the function im using the regural PunRpc but that doesnt happen only with the start of the game it can happen with the transform of the players which im using the normal photon transform view. I wonder is thats my fault of doing something or i dont have the right settings or Its that im just using the free version of the services that photon provides. If you can help please do. Thanks for reading if you have any questions let me know. Its my first ever time using photon with unity

Comments

  • I found a solution about the start but now i need a fix for the transform of the players