LiteGame.cs
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In the HandleJoinOperation method in LiteGame.cs, there is the following code:
This code looks like it's looping through the actors and preparing to send a join notification to the actors of the room, which I assume is what the peer.SendOperationResponse call is doing. But right after this call is a call to this.PublishJoinEvent, which looks like it does the exact same thing. What's the difference between SendOperation and PublishJoinEvent?
foreach (Actor t in this.Actors) { if (t.ActorNr != actor.ActorNr && t.Properties.Count > 0) { if (joinResponse.CurrentActorProperties == null) { joinResponse.CurrentActorProperties = new Hashtable(); } Hashtable actorProperties = t.Properties.GetProperties(); joinResponse.CurrentActorProperties.Add(t.ActorNr, actorProperties); } } peer.SendOperationResponse(new OperationResponse(joinRequest.OperationRequest.OperationCode, joinResponse), sendParameters);
This code looks like it's looping through the actors and preparing to send a join notification to the actors of the room, which I assume is what the peer.SendOperationResponse call is doing. But right after this call is a call to this.PublishJoinEvent, which looks like it does the exact same thing. What's the difference between SendOperation and PublishJoinEvent?
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Comments
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SendOperationResponse sends a joinresponse only to the peer that initiated the joinrequest.
Publish sends a JoinEvent to all other players in the room.0