Which photonView options is the best a Car Game ?

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Hi,

I have a multiplayer car game. I have set up everything (lobby,room,scene). But the cars of other clients are laggy. They are not going smoothly. The cars have Photon View and my "CarNetwork.cs" script (it has IPunObservable interface). And also sendRate and SerializeRate have default value. Actually i hesitated to change their values for the performance. I wonder that if i change the values of sendRate and serializeRate , it works for the lag problem. Or How can i figure out it ?

Answers

  • can you try to fix position and rotation of rigidbody on non local client , by that physics will not work on them , and position will update smoothly ,i don't know if that is the ultimate solution but it worked for me.