How to disable 'above-head' UI for player controller by local client?

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I have a game implementation working off of the Photon basics tutorial with the robots firing lasers and a UI prefab close to exactly that within. What I'm trying to figure out is how to disable the UI of the player being controlled by the local client as I have a more in-depth, local HUD for them. I'm assuming I need to use some comparison between the Photon.LocalPlayer's and the UI's PhotonView.Owner but am utterly failing to get this working. Thanks for any help or advice!