Is it recommended to have a "cross-plattform" Windows- and WebGL build of the same application?

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See title. Will I run into problems when I want my app to run on Windows and as WebGL at the same time? I want to create rooms in the Windows-Version and join them from the WebGL version.
Usually Windows builds use a different protocol than WebGL, right?

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  • Tobias
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    With Photon, the actual protocol does not play as much of a role. The server understands both clients and they should be able to talk to one another (thanks to Unity's "magic" platform builds).

    Give it a try.