UDP package is full and disconnected
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I'm making a tower defense game.
When a tower hits an enemy, it fires a "hit" Rpc.
The problem is that over time the number of towers increases and sometimes the towers attack speed faster.
Then, the message "UDP package is full. Commands in Package: 24. Commands left in queue: 4280" appears and the connection is automatically disconnected.
The connection seems to be disconnected due to a lot of RPCs. Is there any solution?
I'm looking for a way other than reducing the number of towers and attack speed.
When a tower hits an enemy, it fires a "hit" Rpc.
The problem is that over time the number of towers increases and sometimes the towers attack speed faster.
Then, the message "UDP package is full. Commands in Package: 24. Commands left in queue: 4280" appears and the connection is automatically disconnected.
The connection seems to be disconnected due to a lot of RPCs. Is there any solution?
I'm looking for a way other than reducing the number of towers and attack speed.
0
Comments
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Hit RPC function's format is below.
[PunRpc]
public void RpcHit(int damage, bool isCritical, int targetViewID, string attackerNickName)
{
...
}0