Consistent character movement

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Fratyr
edited June 2012 in DotNet
Hello,

Me and my friend are wondering, what is the best way to do consistent player movement including collision detector via Photon?

He suggests to write a collision manager, that knows the terrain's collisions and use interpolation, but I'm not sure how accurate it will be.

Anyone knows how it's made in Bootcamp/Viking/AngryBots demos, for example?

There seems to be a nice movement synchronization between all clients, without too much delay.

Thanks