Null ref exception when entering playmode after upgrading project
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I recently upgraded my project to Unity 2020.1.17f1.
Photon Realtime was working nicely before the upgrade but now I get a nullref error:
- Configuration of project should be good to go, pasted the app ID for realtime and voice.
- A standalone build works and succesfuly spawns my playerprefab.
- Also checked my firewall settings which should be fine.
Photon Realtime was working nicely before the upgrade but now I get a nullref error:
Photon.Pun.PhotonNetwork.AddCallbackTarget (System.Object target) (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetworkPart.cs:85) Photon.Pun.MonoBehaviourPunCallbacks.OnEnable () (at Assets/Photon/PhotonUnityNetworking/Code/PunClasses.cs:225) NullReferenceException: Object reference not set to an instance of an object Photon.Pun.PhotonNetwork.ConnectUsingSettings () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonNetwork.cs:1069) PhotonManager.Start () (at Assets/_content/scripts/photonNetworking/PhotonManager.cs:32) And also for voice: NullReferenceException: Object reference not set to an instance of an object Photon.Voice.PUN.PhotonVoiceNetwork.OnEnable () (at Assets/Photon/PhotonVoice/Code/PUN/PhotonVoiceNetwork.cs:200) NullReferenceException: Object reference not set to an instance of an object Photon.Voice.PUN.PhotonVoiceNetwork.OnDisable () (at Assets/Photon/PhotonVoice/Code/PUN/PhotonVoiceNetwork.cs:210)
- Configuration of project should be good to go, pasted the app ID for realtime and voice.
- A standalone build works and succesfuly spawns my playerprefab.
- Also checked my firewall settings which should be fine.
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Comments
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Hi JohnTube,
Thanks for your reply.
I realized it was the experimental play mode. It has to be turned off for Photon to work.
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