How would I make a party room not be deleted when it reaches 0 players?

Hello. For my game, I am developing a party system. How would I make it so that when all the players in the party join a game, the room still stays alive, and players can return to the room from the game? Could I make an empty client object that will always stay in the party for the room to stay alive? Is a webserver the only way to do this, or could I use something else?

Comments

  • LeninentLeninent
    edited December 2020
    Nevermind I solved it, I just set the EmptyRoomTtl to int.MaxValue, which would be a whopping 24 days before the room closes itself. 😳
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