How much man/hour needed to make like this by photon?

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leegod
edited June 2012 in Photon Server
Hi, our team have completed new 2D card game.

And now need to develop multiplay part (game server), publishing.

So if I want to make game server like www.spectromancer.com 's by photon and unity.

How long time, how many developer needed? (by photon & unity specialist(or experienced guy)'s case)

(Above game server's main features)
-User's account making
-Login with ID/Pass
-Check if that user is paid or not when login
-Lobby and global chatting
-Auto-Match-Making
-Create room and waiting for other user join
-Send Personal message
-User's game profile(versus records, etc)

Thanks.

Comments

  • dreamora
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    check if user is payed will take some time cause you will need to implement persistency / database binding into your custom photon version. Along that you can implement the send personal message too. Thats a mid range complexity task especially as whoever is going to do it either has done it in the past or will have to find its way through it on his own, there is no plugin or example to make use of.

    profiles are likely best handled through wWW against the same webserver that exposes the profiles to a website (guess thats the idea?)

    global chat will be a partially tricky one as photon has no global layer if you use lite (which basing on the rest is what you want) and if you want scaleability you would potentially want to even use LoadBalancing in which case its near impossible due to the cross server communication.
  • leegod
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    Hi dreamora. You acted at here too.

    So I just want to know man/length for above case. Of course just bare assumption also can be useful.

    From that, I can cut out the features and let it have essential features or not.