Why just only can have one world object?
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Why just only can have one world object? in default, photon just only can have one world object, but in mmo game, there is always several world/map , I don't understand the reason of photon's thus design.
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Comments
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If the World property of item、interestArea and actor has a setter, it will be more flexible.
and another problem, the value type of OperationCode and interestArea id is byte, it is not enough0 -
You can expand it to be whatever you want.
The MMO application, as any other thats offered, is only an example of what can be done and is present in sources to allow you doing whatever you want.0 -
Thanks for the feedback and suggestions.
The MMO application and logic is just a framework to start with. We're not currently developing it into a fully, useful engine.
Instead, go ahead and work on it, make it work for your title.0