Photon Voice does not work after Fallback handler could not load library Mono/AudioIn
I can't post the log file here because it says its too long. But i get this on start.
Mono path[0] = 'D:/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Managed'
Mono config path = 'D:/Unity Projects/Multiplayer/Builds/My Experience Centre v9/MonoBleedingEdge/etc'
PlayerConnection initialized from
/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55256
Multi-casting "[IP] 192.168.0.101 [Port] 55256 [Flags] 3 [Guid] 1597778250 [EditorId] 3447433525 [Version] 1048832 [Id] WindowsPlayer(YASHPC) [Debug] 1 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55256]...
PlayerConnection accepted from [192.168.0.101] handle:0x408
Started listening to [0.0.0.0:55256]
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56250
PlayerConnection already initialized - listening to [0.0.0.0:55256]
Initialize engine version: 2018.3.14f1 (d0e9f15437b1)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e87)
Vendor:
VRAM: 8010 MB
Driver: 26.21.14.4274
Begin MonoManager ReloadAssembly
- Completed reload, in 0.836 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.545100 ms
Fallback handler could not load library
/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Mono/AudioIn
Fallback handler could not load library
/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Mono/AudioIn.dll
Fallback handler could not load library
/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Mono/AudioIn
Fallback handler could not load library
/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Mono/libAudioIn
Fallback handler could not load library
/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Mono/libAudioIn.dll
Fallback handler could not load library
/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Mono/libAudioIn
Fallback handler could not load library
/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Mono/AudioIn
Fallback handler could not load library
/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Mono/AudioIn.dll
Fallback handler could not load library
/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Mono/AudioIn
Fallback handler could not load library
/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Mono/libAudioIn
Fallback handler could not load library
/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Mono/libAudioIn.dll
Fallback handler could not load library
/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Mono/libAudioIn
Fallback handler could not load library
/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Mono/AudioIn
Fallback handler could not load library
/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Mono/AudioIn.dll
Fallback handler could not load library
/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Mono/AudioIn
Fallback handler could not load library
/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Mono/libAudioIn
Fallback handler could not load library
/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Mono/libAudioIn.dll
Fallback handler could not load library
/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Mono/libAudioIn
DllNotFoundException: AudioIn
at (wrapper managed-to-native) ExitGames.Client.Photon.Voice.AudioInEnumerator.Photon_Audio_In_CreateMicEnumerator()
at ExitGames.Client.Photon.Voice.AudioInEnumerator.Refresh () [0x00008] in
\Unity Projects\Multiplayer\Source\v17\Assets\Plugins\PhotonVoiceApi\Platforms\Unity\AudioInEnumerator.cs:43
at ExitGames.Client.Photon.Voice.AudioInEnumerator..ctor () [0x0000f] in
\Unity Projects\Multiplayer\Source\v17\Assets\Plugins\PhotonVoiceApi\Platforms\Unity\AudioInEnumerator.cs:35
at PhotonVoiceNetwork..ctor () [0x0000e] in
\Unity Projects\Multiplayer\Source\v17\Assets\PUNVoice\Scripts\PhotonVoiceNetwork.cs:191
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
PhotonVoiceNetwork:get_instance() (at
\Unity Projects\Multiplayer\Source\v17\Assets\PUNVoice\Scripts\PhotonVoiceNetwork.cs:45)
PhotonVoiceHandler:Awake() (at
\Unity Projects\Multiplayer\Source\v17\Assets\PUNVoice\Scripts\PhotonVoiceHandler.cs:113)
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
PhotonVoiceHandler:RuntimeInitializeOnLoad() (at
\Unity Projects\Multiplayer\Source\v17\Assets\PUNVoice\Scripts\PhotonVoiceHandler.cs:104)
(Filename:
/Unity Projects/Multiplayer/Source/v17/Assets/Plugins/PhotonVoiceApi/Platforms/Unity/AudioInEnumerator.cs Line: 43)
Fallback handler could not load library
/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Mono/libc
Fallback handler could not load library
/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Mono/libc.dll
Fallback handler could not load library
/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Mono/libc
eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiIsIng1dCI6Imh1Tjk1SXZQZmVocTM0R3pCRFoxR1hHaXJuTSIsImtpZCI6Imh1Tjk1SXZQZmVocTM0R3pCRFoxR1hHaXJuTSJ9.eyJhdWQiOiJiYzZmNjQ2Zi03NmVmLTQyZDgtYjgwZC1hMjllMTczODlkZDEiLCJpc3MiOiJodHRwczovL3N0cy53aW5kb3dzLm5ldC9mMzIxMWQwZS0xMjViLTQyYzMtODZkYi0zMjJiMTlhNjVhMjIvIiwiaWF0IjoxNTk2MTg3Njg1LCJuYmYiOjE1OTYxODc2ODUsImV4cCI6MTU5NjE5MTU4NSwiYWlvIjoiRTJCZ1lMZ3BQM21pd2hvbHpxZG4xSGx1ekt5OERnQT0iLCJhcHBpZCI6IjgzM2ZhNDA2LTgyOTgtNGQzZS04OTFhLTM3MGRjNDEzMzE4MyIsImFwcGlkYWNyIjoiMSIsImlkcCI6Imh0dHBzOi8vc3RzLndpbmRvd3MubmV0L2YzMjExZDBlLTEyNWItNDJjMy04NmRiLTMyMmIxOWE2NWEyMi8iLCJvaWQiOiJjZWIwN2MxOS02ZGUxLTQ2OWUtYWQyOS03OTkxZmIyMGIyMDkiLCJyb2xlcyI6WyJyZWFkX3dyaXRlXzczNTk0X2Vzb19yb2xlIl0sInN1YiI6ImNlYjA3YzE5LTZkZTEtNDY5ZS1hZDI5LTc5OTFmYjIwYjIwOSIsInRpZCI6ImYzMjExZDBlLTEyNWItNDJjMy04NmRiLTMyMmIxOWE2NWEyMiIsInV0aSI6ImQtLXpSa2VNUUVtUXptN0lLOHBVQUEiLCJ2ZXIiOiIxLjAifQ.MLY5hAHmp1G1s70kyXb3kxyOiqGKMccfBh8Gi78_Yc5LpcBMCkwC0_0cM2B-wN2dRlASkezusXE9n9ZaxImDqyHSYgyex77Mzg7KK4tCRIWuBuO64i2-6ait6Cn_CWfav0QBfxIiKYccZ0ysmeHfaNamKOpmUIH0YhwzztcbNIBbUMazA9ktADHNeLRtL3YJJ0pRtxxQQOFzTL7HDeC2ICKMKoMUeGJX8zWzrMZhweHhODWoiMjgIAZvZCZG0N5lpTisauAmFOqzzJAxWsK9JQoL1MCD_vWdfYPSFNT0XyqzIheUiUWS6Nh1BmqKVhbMYD6GljLVPcY17K1hVamSwQ
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
I keep getting this error every frame then
NullReferenceException: Object reference not set to an instance of an object
at PhotonVoiceNetwork.Update () [0x00013] in
\Unity Projects\Multiplayer\Source\v17\Assets\PUNVoice\Scripts\PhotonVoiceNetwork.cs:292
(Filename:
/Unity Projects/Multiplayer/Source/v17/Assets/PUNVoice/Scripts/PhotonVoiceNetwork.cs Line: 292)
NullReferenceException: Object reference not set to an instance of an object
at PhotonVoiceHandler.Update () [0x00001] in
\Unity Projects\Multiplayer\Source\v17\Assets\PUNVoice\Scripts\PhotonVoiceHandler.cs:125
(Filename:
/Unity Projects/Multiplayer/Source/v17/Assets/PUNVoice/Scripts/PhotonVoiceHandler.cs Line: 125)
Mono path[0] = 'D:/Unity Projects/Multiplayer/Builds/My Experience Centre v9/My Experience Centre_Data/Managed'
Mono config path = 'D:/Unity Projects/Multiplayer/Builds/My Experience Centre v9/MonoBleedingEdge/etc'
PlayerConnection initialized from

PlayerConnection initialized network socket : 0.0.0.0 55256
Multi-casting "[IP] 192.168.0.101 [Port] 55256 [Flags] 3 [Guid] 1597778250 [EditorId] 3447433525 [Version] 1048832 [Id] WindowsPlayer(YASHPC) [Debug] 1 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55256]...
PlayerConnection accepted from [192.168.0.101] handle:0x408
Started listening to [0.0.0.0:55256]
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56250
PlayerConnection already initialized - listening to [0.0.0.0:55256]
Initialize engine version: 2018.3.14f1 (d0e9f15437b1)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e87)
Vendor:
VRAM: 8010 MB
Driver: 26.21.14.4274
Begin MonoManager ReloadAssembly
- Completed reload, in 0.836 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.545100 ms
Fallback handler could not load library

Fallback handler could not load library

Fallback handler could not load library

Fallback handler could not load library

Fallback handler could not load library

Fallback handler could not load library

Fallback handler could not load library

Fallback handler could not load library

Fallback handler could not load library

Fallback handler could not load library

Fallback handler could not load library

Fallback handler could not load library

Fallback handler could not load library

Fallback handler could not load library

Fallback handler could not load library

Fallback handler could not load library

Fallback handler could not load library

Fallback handler could not load library

DllNotFoundException: AudioIn
at (wrapper managed-to-native) ExitGames.Client.Photon.Voice.AudioInEnumerator.Photon_Audio_In_CreateMicEnumerator()
at ExitGames.Client.Photon.Voice.AudioInEnumerator.Refresh () [0x00008] in

at ExitGames.Client.Photon.Voice.AudioInEnumerator..ctor () [0x0000f] in

at PhotonVoiceNetwork..ctor () [0x0000e] in

UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
PhotonVoiceNetwork:get_instance() (at

PhotonVoiceHandler:Awake() (at

UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
PhotonVoiceHandler:RuntimeInitializeOnLoad() (at

(Filename:

Fallback handler could not load library

Fallback handler could not load library

Fallback handler could not load library

eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiIsIng1dCI6Imh1Tjk1SXZQZmVocTM0R3pCRFoxR1hHaXJuTSIsImtpZCI6Imh1Tjk1SXZQZmVocTM0R3pCRFoxR1hHaXJuTSJ9.eyJhdWQiOiJiYzZmNjQ2Zi03NmVmLTQyZDgtYjgwZC1hMjllMTczODlkZDEiLCJpc3MiOiJodHRwczovL3N0cy53aW5kb3dzLm5ldC9mMzIxMWQwZS0xMjViLTQyYzMtODZkYi0zMjJiMTlhNjVhMjIvIiwiaWF0IjoxNTk2MTg3Njg1LCJuYmYiOjE1OTYxODc2ODUsImV4cCI6MTU5NjE5MTU4NSwiYWlvIjoiRTJCZ1lMZ3BQM21pd2hvbHpxZG4xSGx1ekt5OERnQT0iLCJhcHBpZCI6IjgzM2ZhNDA2LTgyOTgtNGQzZS04OTFhLTM3MGRjNDEzMzE4MyIsImFwcGlkYWNyIjoiMSIsImlkcCI6Imh0dHBzOi8vc3RzLndpbmRvd3MubmV0L2YzMjExZDBlLTEyNWItNDJjMy04NmRiLTMyMmIxOWE2NWEyMi8iLCJvaWQiOiJjZWIwN2MxOS02ZGUxLTQ2OWUtYWQyOS03OTkxZmIyMGIyMDkiLCJyb2xlcyI6WyJyZWFkX3dyaXRlXzczNTk0X2Vzb19yb2xlIl0sInN1YiI6ImNlYjA3YzE5LTZkZTEtNDY5ZS1hZDI5LTc5OTFmYjIwYjIwOSIsInRpZCI6ImYzMjExZDBlLTEyNWItNDJjMy04NmRiLTMyMmIxOWE2NWEyMiIsInV0aSI6ImQtLXpSa2VNUUVtUXptN0lLOHBVQUEiLCJ2ZXIiOiIxLjAifQ.MLY5hAHmp1G1s70kyXb3kxyOiqGKMccfBh8Gi78_Yc5LpcBMCkwC0_0cM2B-wN2dRlASkezusXE9n9ZaxImDqyHSYgyex77Mzg7KK4tCRIWuBuO64i2-6ait6Cn_CWfav0QBfxIiKYccZ0ysmeHfaNamKOpmUIH0YhwzztcbNIBbUMazA9ktADHNeLRtL3YJJ0pRtxxQQOFzTL7HDeC2ICKMKoMUeGJX8zWzrMZhweHhODWoiMjgIAZvZCZG0N5lpTisauAmFOqzzJAxWsK9JQoL1MCD_vWdfYPSFNT0XyqzIheUiUWS6Nh1BmqKVhbMYD6GljLVPcY17K1hVamSwQ
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
I keep getting this error every frame then
NullReferenceException: Object reference not set to an instance of an object
at PhotonVoiceNetwork.Update () [0x00013] in

(Filename:

NullReferenceException: Object reference not set to an instance of an object
at PhotonVoiceHandler.Update () [0x00001] in

(Filename:

0
Comments
What Unity version is this?
You are using Photon Voice Classic (1).
Could you migrate to Photon Voice 2?