android/quest library settings

toddkc
✭
in Photon Voice
I'm making an android build for oculus quest in unity, using voice v2.18.2 and pun v2.19.3. Without changing any settings from the import I get an error when I build:
I'm not sure the best way to handle this...I ended up deleting all the PhotonVoiceLibs folders other than android, and the builds work now. I get no errors, but also can't hear myself with the debug settings on.
If anyone could clarify what I'm supposed to do to solve that error I would appreciate it. Thanks!
Exception: Unknown CPU architecture for library D:/Repos/questVoice/Assets/Photon/PhotonVoice/PhotonVoiceLibs/iOS/libyuv.a
I'm not sure the best way to handle this...I ended up deleting all the PhotonVoiceLibs folders other than android, and the builds work now. I get no errors, but also can't hear myself with the debug settings on.
If anyone could clarify what I'm supposed to do to solve that error I would appreciate it. Thanks!
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Comments
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Hi @toddkc,
Thank you for your report!
This issue is due to extra iOS native plugin file added by mistake in latest versions and also wrong import settings.
You can safely delete those files or exclude them using import settings.
Read more here: https://forum.photonengine.com/discussion/comment/51874/#Comment_51874We will release an update early next week.
Thank you for your understanding and patience!0