Problem Synchronizating Instantiated Object

I'm trying to create a game object inside a layout to show the players inside the room, instantiating the game object and setting the parent and scale. The Instantiated works well but I cannot modify the object of the other players, only is modified in my game.

The gameObject have attached a photonview and a photonviewtranform.

There is the code;
 public override void OnJoinedRoom()
        Post =  PhotonNetwork.Instantiate("PlayerPost", new Vector3(0, 0, 0), Quaternion.identity, 0);
        Post.gameObject.transform.localScale = new Vector3(1, 1, 1);

I'm stuck and I dont know what i'm missing, I will very appreciate a little help, thanks alot.


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