Failed to connect to server after testing each known IP. Error(s)
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Any idea why this is happening only on Windows 64-bit build? Android and iOS and Editor are fine. I am using Photon Cloud with 20 CCU, all three other listed platforms connect fine and reach the main menu. The Windows 64-bit build is stuck at this. This uses Unity 2019.3.15f1 with iOS and Android build support and ILCPP. All platforms are built with ILCPP scripting backend.
Moreover, I changed the connection protocol to TCP and it used to work for Windows 64-bit in the previous update. I am using Photon Cloud, not On-Premise.
Screenshot with crash using development build: https://cdn.discordapp.com/attachments/728299102307352647/733162116487577790/unknown.png
Moreover, I changed the connection protocol to TCP and it used to work for Windows 64-bit in the previous update. I am using Photon Cloud, not On-Premise.
Screenshot with crash using development build: https://cdn.discordapp.com/attachments/728299102307352647/733162116487577790/unknown.png
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Comments
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Hi @CyberTroll,
Thank you for choosing Photon!
What PUN version is this?
What is the target platform? is it WSA/UWP?
Did you take a look at the previous reports on the forum? like here.
Did you try a different Unity version?
Did you try a different network?
Did you try a different machine?0 -
PUN version is the latest version from the asset store as of today, the 16th of July, 2020.
Target platform is Windows PC 64-bit.
I have not, but I will now.
I have tried all versions of Unity earlier than 2019.3.15f1 and none of them worked, not even the project version that used to work.
I have tried one other network and had the same problem with a different machine.0 -
Hi @CyberTroll,
Thank you for choosing Photon!
What PUN version is this?
What is the target platform? is it WSA/UWP?
Did you take a look at the previous reports on the forum? like here.
Did you try a different Unity version?
Did you try a different network?
Did you try a different machine?
I tried switching the project from ILCPP scripting back-end to Mono and it did connect.
I suppose I have to wait for a Unity update now. Thanks for trying to answer my question.0