x86 on Mac build? Plugin collision
Hi, it appears Unity 2019.4 1f1 is trying to copy libopus_egpv x86 version to a Mac build but all Mac apps since around 2018 are 64 bit. Is there a script to adjust to prevent copying x86 files? I'm building a Mac app on Unity in Windows.
Plugin 'libopus_egpv.so' is used from several locations: Assets/Photon/PhotonVoice/PhotonVoiceLibs/x86_64/libopus_egpv.so would be copied to <PluginPath>/libopus_egpv.so Assets/Photon/PhotonVoice/PhotonVoiceLibs/x86/libopus_egpv.so would be copied to <PluginPath>/libopus_egpv.so Please fix plugin settings and try again. UnityEditor.Modules.DefaultPluginImporterExtension:CheckFileCollisions(String) UnityEditorInternal.PluginsHelper:CheckFileCollisions(BuildTarget) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)