Can't connect to server on wifi network

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Hi everyone,

I've been designing a game in PUN on my home wifi network and seemed to work fine over there.
When I try to connect to the server while back at university (Eduroam), it doesn't seem to connect to the server anymore.

This is the log:
PUN Basics Tutorial/Launcher: OnDisconnected() was called by PUN with reason ClientTimeout
UnityEngine.Debug:LogWarningFormat(String, Object[])
Launcher:OnDisconnected(DisconnectCause) (at Assets/Launcher.cs:166)
Photon.Realtime.ConnectionCallbacksContainer:OnDisconnected(DisconnectCause) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:3748)
Photon.Realtime.LoadBalancingClient:OnStatusChanged(StatusCode) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2787)
ExitGames.Client.Photon.<>c__DisplayClass109_0:<EnqueueStatusCallback>b__0()
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:Dispatch() (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:205)
Photon.Pun.PhotonHandler:FixedUpdate() (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:139)

What could be wrong?

All my best,

Nicolas

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