masterClient as gameServer running on same machine that hosts photonServer. Problem?

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This has probably been asked before.

But I have a fps running on mirror that I am converting to photon however I want to use the masterclient as the gameserver.
I am hosting the photon server myself and the gameservers will exist on the same machine.

What issues will this cause? The first thing that comes to mind is the extra hops between client->photonServer->master and master->photonServer->clients but will this be an issue if the photonServer runs on the same machine as the masterClient(gameServer)?

PS. I already have the game running using mirror via headless builds so I'm not too concerned about the extra costs of using unity as a gameServer, I need the physics engine for movement and weapon interactions anyway.

Comments

  • jCan
    jCan ✭✭
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    Would there be much/any delay between the photonServer and local masterClient(gameServer)?
  • jCan
    jCan ✭✭
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    bump?