How to lag compensate animator

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Hello, i was following a tutorial on lag compensation, but there is nothing about animator.
Where is it and how can i lag compensate my script
Heres my script:
using UnityEngine;
using Photon.Pun;
public class coolhelicopter : MonoBehaviourPunCallbacks {
    public Animator thingy;
    void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.CompareTag("Player"))
        {
            thingy.SetBool("PLEASE", true);
        }
    }
}