How to lag compensate animator
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Hello, i was following a tutorial on lag compensation, but there is nothing about animator.
Where is it and how can i lag compensate my script
Heres my script:
Where is it and how can i lag compensate my script
Heres my script:
using UnityEngine; using Photon.Pun; public class coolhelicopter : MonoBehaviourPunCallbacks { public Animator thingy; void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { thingy.SetBool("PLEASE", true); } } }
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