CustomProperties or RaiseEvent

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I'm trying to create a game where a player can lift an object or put it on the ground.
If I have a large number of objects in my game, I would rather manage them with CustomProperties or RaiseEvent instead of PhotonView.
Can you give me some advice on which is the best way to manage the state of an object?

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  • ChoChick
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    Instead of attaching a PhotonView to the object and processing it with RPC, it was only necessary to process it with the RPC of the player character.