CustomProperties or RaiseEvent
Options
I'm trying to create a game where a player can lift an object or put it on the ground.
If I have a large number of objects in my game, I would rather manage them with CustomProperties or RaiseEvent instead of PhotonView.
Can you give me some advice on which is the best way to manage the state of an object?
If I have a large number of objects in my game, I would rather manage them with CustomProperties or RaiseEvent instead of PhotonView.
Can you give me some advice on which is the best way to manage the state of an object?
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Comments
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Instead of attaching a PhotonView to the object and processing it with RPC, it was only necessary to process it with the RPC of the player character.0