SceneObject Ownership Sync

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Hi:
In my game, Scenes are not load with PhotonNetwork.LoadScene() but SceneManager.LoadScene().
Is it possible to sync the Ownership of SceneObject in the very beginning?
Right now, I encounter a problem that remote player see scene object own by Scene, which means the ownership is not sync. In the same time, the Master Client keeps ownership info correctly, just the second comer won't get ownership synced.

Thanks