is this recommended for a rigidbody sync state and collision?

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Hello! and thanks for looking on this

I have managed to sync my ridigbodies real good but I just noticed that when a client (that's not the master) collides with one it doesn't move, it's locked, while reading on the net I had an idea when the object collides with a rigidbody I just transfer the ownership of that object to that client for the moment for this client to process the collision (I have tested this and it works really good, both clients sync perfectly)

is this recommended? performance-wise and security/cheating wise?

Thanks!

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