Destroying Instantiated objects
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My instantiated player object instantiates a bullet. My script tells the bullet to destroy itself after a set amount of time. When the bullet destroys itself I get the following: "Received RPC "RPCDestroyBullet" for viewID 1015 but this PhotonView does not exist! Was remote PV. Owner called. By: #01 'Player45' Maybe GO was destroyed but RPC not cleaned up.
UnityEngine.Debug:LogWarning(Object)"
Here is my code...
UnityEngine.Debug:LogWarning(Object)"
Here is my code...
void OnEnable() { StartCoroutine(DestroyBullet()); } IEnumerator DestroyBullet() { yield return new WaitForSeconds(0.75f); DestroyMe(); } void DestroyMe() { photonView.RPC("RPCDestroyBullet", RpcTarget.AllViaServer); } [PunRPC] void RPCDestroyBullet() { Destroy(gameObject); }
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Comments
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What am I missing here?0
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I had tried PhotonNetwork.Destroy(gameObject); as well but had similar issues. I just tried it like this and it seems to be working...
IEnumerator DestroyBullet() { yield return new WaitForSeconds(0.75f); if (photonView.IsMine) { PhotonNetwork.Destroy(gameObject); } }
I was missing the photonView.IsMine check before.0